At least it’s back… (pic: Microsoft)
Amid complaints about the quality of GoldenEye 007’s remaster, the studio behind its re-release has blamed graphical hiccups on the N64 original.
Considering the amount of licensing trouble surrounding it, it’s not hyperbole to say GoldenEye 007’s re-release on modern Nintendo and Xbox platforms is something of a miracle.
While its return is welcome, it’s not exactly the most ideal situation, with only the Switch version offering online multiplayer. Meanwhile, Xbox owners have found their version suffers from several graphical glitches.
Code Mystics, the studio responsible for bringing GoldenEye 007 to Xbox, has since stated that these graphical errors were already present in the original Nintendo 64 version; fans just never noticed them before.
This is apparently due to the new HD resolution making them more obvious. Plus, despite receiving more updates than the Switch version, GoldenEye 007 on Xbox isn’t exactly a full remaster.
When asked if it ported the game to Xbox from scratch or used the never officially released Xbox HD port, Code Mystics explained that it’s simply based on the same emulation technology it used for the Rare Replay collection.
It’s not just the Xbox version that’s faced complaints. Others have taken umbrage with the Switch version’s archaic control scheme since, by default, it only makes use of a single control stick, like the original game.
Players have already shared tutorials on Twitter for how to make it play more like a modern shooter with twin stick controls.
As disappointing as these issues may be it’s unlikely Code Mystics had much room to manoeuvre. As mentioned, there were many legal hoops to jump through just to re-release it and it seems that part of that agreement is that neither Nintendo or Microsoft is allowed to make any major changes.
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Perhaps unsurprisingly, there’s already plenty of discourse surrounding whether GoldenEye 007 holds up after all these years, with even the biggest fans admitting that time has not been kind.
It is admittedly unlikely to impress modern gamers, but it’s worth remembering that GoldenEye 007 introduced many of the innovations that are now standard across first person shooters, and many others that probably should have been.
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Amid complaints about the quality of GoldenEye 007’s remaster, the studio behind its re-release has blamed graphical hiccups on the N64 original.