Cliff Notes – What is the next Assassin’s Creed game?
- Ubisoft’s upcoming Assassin’s Creed title, codenamed Hexe, is speculated to be set in 16th century Germany, with a potential release date of 2026, though this may change.
- The game is hinted to feature themes related to witchcraft, as suggested by its title, which translates to “witch” in German, and a teaser video showcasing Blair Witch-style imagery.
- Despite mixed feelings about the franchise’s recent entries, fans express hope for a new mainline game, particularly one set in South America, which has yet to be explored in the series.
Games Inbox: What is the next Assassin’s Creed game?
Codename Hexe could be out next year (Ubisoft)
The Tuesday letters page is unimpressed with how EA’s handled the Need For Speed franchise, as one reader is upset MindsEye isn’t on sale yet.
Next, please
I’ve just finished Assassin’s Creed Shadows and I enjoyed it. It was bloated and unoriginal and all the usual complaints, but the action was fun and after all the complaining I liked the characters, even if I stopped paying attention a bit to the actual story.
I know there’s meant to be a 100 other games in development at the moment, but it made me realise I don’t actually know what the next mainline one is supposed to be? I’m hoping for something set in South America, which I don’t think we’ve even had in a spin-off, but I really don’t know what they’re planning.
A lot of people are down on the series but apart from all the bugs in Unity I’ve never really been disappointed by any of them. I don’t take them too seriously and don’t get involved with all the Ubisoft hate, so I find they’re a good game to relax with, that you know won’t kick your ass.
Bosley
GC: The next mainline one is believed to be codenamed Hexe. Hexe means witch in German and Ubisoft had a teaser video with some Blair Witch style imagery, so it seems pretty clear the rumours about a game set in 16th century Germany are true. The rumoured release date of 2026 may be subject to change though.
Slow Fallout
I get the feeling that in a few years, when the Amazon show is over and forgotten, we’re going to be drowning in new Fallout games, just at the point that they’re not needed anymore. It’s what’s going to become a classic problem in the future, I think, where a company tries to jump on a bandwagon but forgets it takes more than five years to make a game nowadays, so when the game comes out it’s yesterday’s news.
Expert, exclusive gaming analysis
I’m not saying I don’t want more Fallout games but to have a bunch of them all coming out in 2030 is going to be pretty weird. Like the reader said, Bethesda has mismanaged all this and they should’ve had a steady stream of spin-offs, if not mainline games. Now Microsoft is just going to force them to pump out as many as possible, as quickly as possible. Even if quickly is relative.
Doshin
Niche of a niche
So, just as we all assumed, these Asus Xbox portables are just going to be an expensive novelty. Nobody’s going to be buying these for their kid’s birthday or anything. Not only do they cost too much but they’re not consoles, they’re just portable PCs. Although I imagine there’s a fair percentage of people that are going to be buying one not realising that.
The whole idea seems such a non-event, a niche of a niche, that will be forgotten almost as soon as they’re released. Technically that’s not a criticism, but if Microsoft have a plan, beyond U-turning every one of their announcements at least once, I wish they’d cut to that, instead of wasting their time with trivial stuff. Every minute they waste on these portables is another where it seems like they don’t know what they’re doing.
Kogborn
That’s the way to do it
Regarding the ‘surprise’ success of Elden Ring Nightreign and it being on sale on Amazon, I would say to anyone that can afford it to give the game a go. It’s not even full price to start with, which I think explains a lot of its success, and it’s very quick to play through a round, whether you win or lose.
All these companies desperate for a live service hit should look closely at what From has done as I don’t even imagine it was a very expensive game to make. A lot of it is reused assets, so they probably wouldn’t have cared much if it wasn’t a hit.
That’s the sort of attitude you’ve got to have, I think. Compare that to Sony banking a whole generation on such games and then spending $400 million making Concord. They did every possible thing wrong, while From just waltzed in there and is currently even beating Helldivers 2.
Loops
Grim reality
In regard to Zeiss’s email regarding how difficult a game should be. I agree if a studio have only one difficulty level for a game as their choice, but… I am a gaming veteran of 40-odd years, with a full time job and a social life, so to have a very difficult game to try to beat is sometimes nigh on impossible for me.
I have been playing Black Myth: Wukong since it came out and I think that paying £50 to £70 for games with brilliant graphics that I most probably will never see the end of is slightly depressing.
Gaz69
Need for better decisions
I often wonder how some of these companies (and I don’t even just mean games companies) have lasted as long as they have with some of the decisions they make. I’m not going to talk about Microsoft again though, but instead EA and the terrible way they’ve handled Need For Speed over the years and… decades, really.
As you said in your article, Need For Speed used to be one of the biggest games around and now it’s probably dead, maybe forever. How they never made an Underground 3 I will never know, especially as all they did make in recent years is remakes and low budget rip-offs of Fast & Furious.
They never made a game anyone would be interested in, just tried to wallow in the wrong kind of nostalgia and chased trends that were already old by the time their games came out. It’s impossible that people could be bored of racers. The world didn’t suddenly decide that racing fast cars is boring, any more than it got tired of playing soldiers.
The problem wasn’t with the concept of Need For Speed but the boring, low effort, low budget games EA kept making. They really would’ve been better off with Burnout but that’s obviously not going to happen.
And the reason they’re not going to give it a proper try? Because they’ve got Criterion and all their other studios working on Battlefield. You know, that game franchise that they keep making worse with every sequel. Sound familiar?
I don’t know if this is bad management or what, but I assume it is. But I also assume all the execs that got the company into this position got their company bonuses last year and probably again this year.
Gorf
Surprise release
I must’ve missed a memo somewhere along the line, but I had no idea that Sony is releasing games on Switch now. It seems only family friendly ones, but everything so far seems pretty small beans. I don’t know how much Everybody’s Golf sells, let alone Patapon, but I’m going to guess it’s not going to set the charts or Sony’s bank balance alight.
So why are they doing it? If they’re trying to work their way up to big releases, then what are they going to be? I certainly can;’t imagine The Last Of Us on Switch 2, even Astro Bot seems a stretch in terms of what Sony would allow.
Omega
Switching expectations
I had not realised that Hyrule Warriors: Age Of Imprisonment only said ‘winter’ as it’s release date. I feel they wouldn’t have done that if there wasn’t a chance it was going to be delayed and knowing how things go that suddenly makes it very likely.
I wouldn’t call it anything like a disaster, but the Switch 2 launch sure has been… unexpected. With all that time and money and goodwill I expected Nintendo to come out swinging but really, they’ve just sort of meekly stepped on stage and done the absolute minimum effort.
Mario Kart World is a great game, and I love the console itself, but I expected more, in terms of games and announcements. What’s the next big one after Donkey Kong? Why have so few companies, especially Nintendo’s close allies in Japan, announced little or nothing so far?
The Switch 2 feels like a soft launch and I can’t tell whether that’s on purpose, and they’re really waiting for Christmas, or if this is just it and somehow that’s all Nintendo could manage.
I just don’t get the lack of energy and excitement, which was so clear when the Switch 1 came out. I was expecting all that and more for the Switch 2 but instead it’s just kind of there.
Focus
Inbox also-rans
I was going to pick up MindsEye in the Amazon Prime Day sale but to my surprise it wasn’t part of it. I don’t see how giant flops like that are still full price but great games, that are very recent, like Elden Ring Nightreign are already on sale.
DON
GC: There are probably a number of factors, but as a multiplayer game it probably didn’t sell many physical copies, so Amazon was left with a lot of unsold ones – regardless of the game being a hit overall.
I wish Atlus would remake the original isometric Persona games. I tried to get into them but just couldn’t. A remake that modernised them and improved the graphics would be much more interesting to me than Persona 4 again.
Limpton
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